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Choose once, grow for the long road

Four Paths. Choose Your Style.

Each class has different strengths and a permanent playstyle. None is stronger than the rest.

Choose What Fits You

Pick the class that supports the work you want to keep doing.

Pioneer hero

Grit + Drive

Pioneer

You build the road by walking it.

A patient builder who turns ordinary repetition into ground that holds.

Daily edge
Momentum returns faster after a missed day, and one broken week costs a Pioneer less than anyone.
Challenge edge
Strikes gain 8% once a three-day streak is running.
Steady Ground
+18% Momentum recovery, and a missed ritual costs 30% less.
Trade-off
A single gruelling push pays a Pioneer less than it pays a Mystic.

Play for durability. Keep a small board alive indefinitely rather than chasing big wins.

It may suit you if:
  • You have broken streaks before and want that to hurt less
  • You would rather do five small things daily than one large thing weekly
  • Consistency matters more to you than intensity
Pathfinder hero

Focus + Insight

Pathfinder

You see the week before you walk into it.

An adaptable planner who finds the clearest route through a complicated week.

Daily edge
Rituals completed on the day they were scheduled pay 12% more XP. A plan actually followed is worth more than a plan merely made.
Challenge edge
Reads the week's weakness a day early, and lands 10% more on it.
Prepared Route
+12% XP on on-schedule rituals, and the highest Spark of the four.
Trade-off
The lowest raw power of the four, and little reward for unplanned bursts.

Play for coverage. Schedule a varied week in advance, then clear it on time.

It may suit you if:
  • You already keep a calendar and want it to count for something
  • Your problem is scattered attention, not low effort
  • You like a board with variety on it
Mystic hero

Drive + Insight

Mystic

You burn through what will not move.

A transformer who spends everything on the one thing that has been stuck.

Daily edge
Gruelling and demanding completions pay 15% more Embers, so the task you have been avoiding is the one worth doing.
Challenge edge
The first strike of each week lands with 20% more force.
Emberweave
+15% Embers on demanding and gruelling work; the week's opening strike hits hardest.
Trade-off
The lowest Grit of the four, so a missed week hurts a Mystic more than anyone.

Play for impact. Open the week with your hardest task instead of warming up on easy ones.

It may suit you if:
  • You have one big thing you keep not doing
  • Small wins do not motivate you; large ones do
  • You would rather burn bright for four days than glow for thirty
Sage hero

Insight + Focus

Sage

You turn what you learn into what you are.

A reflective learner who compounds knowledge into deliberate, permanent progress.

Daily edge
Mind and craft completions pay 14% more XP, so study habits level fastest of all.
Challenge edge
Deals 12% more across the whole week rather than in any one strike.
Applied Wisdom
+14% XP from mind and craft work, and the fastest levelling curve in the game.
Trade-off
The lowest Momentum ceiling, and no bonus at all on physical work.

Play for mastery. Build a board of study, reading and reflection and let XP compound.

It may suit you if:
  • Most of what you want to build is learning
  • You enjoy watching a number go up over months
  • You would rather understand the week than survive it

What Your Class Changes

Your class determines your hero appearance, base attributes, affinity, passive, challenge edge and the Vora bound to your path.

It does not lock you out of any board type. Every class can build Rituals, Habits, Quests and Rewards, equip gear, face bosses and earn progression.

The path is sealed permanently after confirmation. Your hero name, equipment and companions remain flexible.

At Level 10, the Vora attached to your path awakens. It cannot be sold, lost or transferred to another class.

Your next move

Choose Your Path

Compare the strengths, choose carefully and let your actions shape the story.

Open Habitra