Design10 August 20266 min read
Why returning matters more than a perfect streak
A habit system should help most when life interrupts the plan, not only when everything goes well.
Read article →The Habitra Journal
Simple guides and stories about habits, recovery and RPG progress.
Design10 August 20266 min read
A habit system should help most when life interrupts the plan, not only when everything goes well.
Read article →Practice7 August 20265 min read
Rituals, Habits, Quests and Rewards solve different planning problems. Here is how to use each without overcrowding your board.
Product4 August 20267 min read
XP, Embers, Momentum and boss strikes have different jobs. Keeping them separate makes the game fairer and easier to understand.